1) Create five transform nodes, named "crawlers", "crawlerLeft", "careWheelLeft", "wheelLeft", and "hubLeft"

	(You will not need the "crawlers" transform node if you are creating oscillating tracks)

2) Move "careWheelLeft" into "crawlerLeft"

3) Move "crawlerLeft", "hubLeft" and "wheelLeft" into "crawlers"

4) Import FFT_36.i3d into mod i3d, position to left axle


5) Position "crawlerLeft" to rear wheel of FFT_36, in the center (leave "careWheelLeft" alone

6) Position "wheelLeft" to front wheel of FFT_36, in the center

7) Position "hubLeft" to the center of left axle, at the end

8) Duplicate "crawlerLeft", "wheelLeft" and "hubLeft", renaming nodes from "Left" to "Right

9) Adjust "crawlerRight", "wheelRight" and "hubRight" node's "Translate X" from positive to negative

	(Example: from 2.100 to -2.100)



FOR SIMPLE TRACKS -

1) Place "crawlers" into your main wheel node

2) Move onto <!-- track simple --> in the XML note



FOR OSCILLATING TRACKS -

1) Create two cubes named "leftTrackComponent" and "rightTrackComponent"

2) Position "leftTrackComponent" to your left wheel node location and "rightTrackComponent" to your right wheel node location on your mod, NOT within said nodes

3) Mark both "leftTrackComponent" and "rightTrackComponent" as Rigid Body with a clip distance of 300, and mark them as "Nonrenderable" in the 'shapes' tab

4) Place "crawlerLeft", "careWheelLeft", "wheelLeft", and "hubLeft" into "leftTrackComponent"

5) Place "crawlerRight", "careWheelRight", "wheelRight", and "hubRight" into "rightTrackComponent"

6) Move onto <!-- track oscillating --> in the XML note